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Semantic @flow

Demonstrates the semantic step/chain/use system for @flow shaders. Uses step, chain, and raw node syntax together to create a layered noise visualization with pointer-reactive color ramping.

The fourth card (“Plasma”) uses the flow! macro to define a flow shader entirely in Rust — no CSS strings needed.

Tip: Some demos are best viewed in a full browser window. Click “Open in a new tab” below for the full experience.

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